Mar 08, 2006, 07:08 PM // 19:08
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#542
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Xenrath
I think people will probably eventually stop buying chapters if it continues along these lines, eventually you'll be losing out on more than 100% of the slots you currently have.
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I don't think so... because most people don't want 4 slots per expansion. Some people want enough slots to play each profession as a primary. Most are happy with 2 slots per expansion.
As has been pointed out, the missing two slots from Prophecy will become less and less an issue.
Assuming that each Chapter comes with 2 new Professions (an assumption even I don't think can be carried out indefinately!), and assuming each linked expansion gives you 2 slots, by Chapter 10 you will have access to:
24 Professions and 22 slots.
Bigger issue than slots come to mind at that point:
Will Chapter 10 be giving us content for all 24 professions?
Will each of those 24 Professions be balanced?
IMO, this missing 2 slot issue is a short term one. Eventually, the ratio between number of slots and professions you want to play will be practically equal. It's only painful right now because it's been a year with only 4 slots... that will never happen again. With 2 expansions being planned for every year, it will take most people's time just to get the new skills for their old characters, and try out some of the new Professions, before the new Exp. comes.
I really don't think the slots is that big of a deal, unless you have all your 22 Characters running around with max weapons, several sets of armor, and all skills 5 years from now – and were still wishing for 2 more slots! (Man, that'd be quite an accomplishment if someone did do that!)
Last edited by Mordakai; Mar 08, 2006 at 07:13 PM // 19:13..
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Mar 08, 2006, 07:12 PM // 19:12
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#543
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Frost Gate Guardian
Join Date: Aug 2005
Profession: E/Mo
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Quote:
Originally Posted by Mandy Memory
Linking the 2 accts gets you more stuff...
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...namely?
@Loviatar, I severely doubt that poll is representative.... or relevant...
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Mar 08, 2006, 07:16 PM // 19:16
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#544
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Underworld Spelunker
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Quote:
Originally Posted by Mordakai
Bigger issue than slots come to mind at that point:
Will Chapter 10 be giving us content for all 24 professions?
Will each of those 24 Professions be balanced?
!)
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content yes.
specific for other than the 6 core plus 2 new probably not.
think of some of the generic quests we have done where you get a few assorted items for a reward no matter what your profession.
content yes assassin specific content in chapter 11 maybe/maybe not
we wait and find out
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Mar 08, 2006, 07:17 PM // 19:17
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#545
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Mosch
...namely?
@Loviatar, I severely doubt that poll is representative.... or relevant...
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And the rantings on a forum are representative of.... ?
Mosch, by linking accounts your characters will have access to all skills and equipment in both Chapters... and all future chapters you link with.
Or do you think all Chapters will have the same content?
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Mar 08, 2006, 07:19 PM // 19:19
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#546
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Frost Gate Guardian
Join Date: Aug 2005
Profession: E/Mo
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Oh, our rantings are not actually relevant, but I love to argue
And about that additional content.... you are saying me being able to use items and get skills that will be supplied by the new expansion is considered bonus content as a goodie for the returning player?
That's pretty harsh.
It seems that basically the additional content we get is the option to actually use the content we bought, please correct me if I am wrong.
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Mar 08, 2006, 07:25 PM // 19:25
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#547
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Krytan Explorer
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
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I quit, I don't have the vocabulary to make my point. I have failed.
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Mar 08, 2006, 07:29 PM // 19:29
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#548
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Underworld Spelunker
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Quote:
Originally Posted by Mosch
...namely?
@Loviatar, I severely doubt that poll is representative.... or relevant...
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considering that it is a one vote per person poll so you cant stuff the ballot box i think it is much more relevant.
also another site which went ballistic over this still had over 75% saying they would buy Factions.
every site with a genuine poll has similar results so the one shown is not an aberation
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Mar 08, 2006, 07:33 PM // 19:33
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#549
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Mosch
Oh, our rantings are not actually relevant, but I love to argue
And about that additional content.... you are saying me being able to use items and get skills that will be supplied by the new expansion is considered bonus content as a goodie for the returning player?
That's pretty harsh.
It seems that basically the additional content we get is the option to actually use the content we bought, please correct me if I am wrong.
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I'm not seeing your point....
If you link accounts you are getting less professions and slots than you got originally. It makes perfect sense to me: 2 extra professions, 2 slots.
If you install as a new game: 8 professions, and 4 slots.
But since you already have the original Guild Wars, you already have the original 6 Professions and 4 slots.
What some people seem to want from Factions is a remedy to the original "problem" in Guild Wars: not enough slots to play all Profs.
But if Anet gives 4 slots with linking Factions, that will create a horrible precedent. They'll have to include 4 slots with linking every future Expansion, and THAT will add up - by Chapter 10, people will have 42 slots (and only 24 Professions).
No, the only remedy I can see now is to either offer bonus slots in some CEs, or sell additional slots online for cash.
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Mar 08, 2006, 07:47 PM // 19:47
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#550
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Lion's Arch Merchant
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Quote:
Originally Posted by Mordakai
But if Anet gives 4 slots with linking Factions, that will create a horrible precedent. They'll have to include 4 slots with linking every future Expansion, and THAT will add up - by Chapter 10, people will have 42 slots (and only 24 Professions).
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i disagree just because you have slots available to you does not mean thay you must use them...
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Mar 08, 2006, 08:09 PM // 20:09
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#551
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Gargle Blaster
i disagree just because you have slots available to you does not mean thay you must use them...
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But people will... for storage, if nothing else. Now, I don't know anything about storage costs, but it seems to me that 42 slots X 5 million people (assuming the number of GW players grow) = a lot of storage!
Of course, this is all hypothetical. There's a chance we won't be getting 2 professions per chapter, or 2 slots, and that raises a serious question:
Would anybody here consider buying an expansion (new Chapter) for Guild Wars that does not have new Professions or slots, just new content for our old characters?
I would of course consider it, depending on the price!
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Mar 08, 2006, 08:16 PM // 20:16
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#552
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Wilds Pathfinder
Join Date: Apr 2005
Location: US
Guild: Righteous Apathy [RA]
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Quote:
Originally Posted by Mordakai
Would anybody here consider buying an expansion (new Chapter) for Guild Wars that does not have new Professions or slots, just new content for our old characters?
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Yes. And I'd buy the Collector's Edition.
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Mar 08, 2006, 08:43 PM // 20:43
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#553
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Quote:
Originally Posted by FrogDevourer
this thread brings a very interesting contribution to the forum: it demonstrates why it's pointless to argue with stubborn people who can't think straight. Barring a handful of well thought arguments and posts (from both sides), this discussion is a pile of yak poop: flawed logic, addressing wrong issues, bickering on minor or irrelevant facts, confusion between opinions and facts, direct attacks, and now argumentum ad nauseam by rehashing the same arguments over and over.
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Hooray!
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Mar 08, 2006, 08:53 PM // 20:53
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#554
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Krytan Explorer
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1,a poll counts for nothing unless every 1 involved takes part(and with not even 2k votes that clearly isn't the case here).
2,some are happy some are not but thats a given fact of life that will never change no matter what the subject matter.
3,i have not heard of any bonus linked only content to back up gailes statement yet(i can recreate my favourite characters to play in cantha if i choose to with different armors/skills and items than there twin has over in tyria aswell as being able to play the new chars or my missing 2 chars again if i choose).
4,yes i would buy another chapter with no new chars as long as there was plenty of good and exciting new content or a good prof based storyline and it was cheaper due to me reusing my bought chars instead.
5,i'm more worried about other things in factions myself but i was in the original debate of char slots missing from prophecies which we thought was going to be solved in the old wednesday updates.but shortly after people started talking about buying second copies of the game extra accounts were sold online and we all got our answer that we would not be getting those 2 missing slots.the reason we will never get those 2 slots is because a.net are no doubt more worried about the backlash from those multi account holders than the stick there getting now.
more immportant things to consider are the pro's and con's of forced merged pve and pvp.this i see as a big problem considering the close relationship between both sides and the mutual respect both have for each other(lol).and also the the forseen problems the alliance system has for lone players and small guilds.but hopefully they have a backup plan to change this when the top alliances start camping on the elite towns/missions.
Last edited by DJ Josh; Mar 08, 2006 at 08:55 PM // 20:55..
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Mar 08, 2006, 09:34 PM // 21:34
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#555
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Wilds Pathfinder
Join Date: Jun 2005
Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
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frog devourer asked some interesting questions before, and i want to see who else thinks that the content will fal the way i do, so i say again....
a-net have stated...
no new content will be released for guild wars once Factions is relesed.
i take that to mean that, where as a Canthan Monk/Fighter could (assuming they alow you to create new characters in ether Cantha or Tyria and thenchoose ether Tyria pre searing or Cantha Training ground as your newbie content) run through Pre Sear and get all or maybe most of the quests, items and skills, since the Tyrian and Canthan Core Skills will be the same for the 6 Core Classes....
a Canthan born Assassin Monk will only have access to the Monk skills/items/quests...
and a Canthan born Assasin/Ritualist will have access to exactly none of the skills/quests/items in the pre sear training area....
where as a character made with any of the 6 Canthan Core and/or new classess will be perfectl suited to Factions Training area, since the assassin and ritualist are catered for there...
And i see the same thing happening with the next chapters....the previous chapters specialist classess will find themselves confined to the chapter they come from, where as the core 6 classess will be able to romp about anywhere...
so agree with the poster (cant remember who) that said this will cause fewer assassin and ritualist class players...
sure, there will be a surge of them at the start, much the same way that you couldnt move for the spcialist classess in neverwinter when Shadows of Underentide and then Hordes of the Underdark came out.....
but, after the novelty wore off, and folks found they were not quite as flexible as they liked...they went back to the original classess...
so, expect 2-4 months of nothing but assassin and ritualists, both promary seperates and combined versions..and then a trailing off as the players realise, once the Chap3 expansion comes out....
the only Truly moveable classess are the original core 6....
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Mar 08, 2006, 09:42 PM // 21:42
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#556
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Rayea
the only Truly moveable classess are the original core 6....
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Hmmm. Well, it is possible that future chapters will at least have some new items, maybe skills for previous "expanded" professions. We'll have to wait and see...
If GW offers no future content for new Professions, than there will be little reason to make them at all... because they won't be able to evolve and change like the Core classes.
Or maybe they'll make Chapters that "re-launch" popular expansion Professions (example, Assassin and Ritualists get new skills in Chapter 5 or something).
As this is a totally new model for an ORPG, your guess is as good as mine.
(BTW, has it been confirmed that we can make Assassins/Ritualists in Tyria? I always assumed we couldn't...)
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Mar 08, 2006, 09:43 PM // 21:43
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#557
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Academy Page
Join Date: Feb 2006
Profession: Mo/Me
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Possibly but like always, the question i would like answered is will there be other plus 15 attribute quests to be expected in the FACTIONS area? Level 20 is max thats what they said. I won't mind that. Heck, I like playing the game and helping out when possible with quests for others, but it certainly would be nice to get a few added 15 point attribute quests. lol.
Would be nice if we can also have added space on our storage. I mean, my frigging warrior is carrying enough inventory to make him a rare merchant trader for all i know. Plus i got multiple armor types too.
Last edited by sdliddo; Mar 08, 2006 at 09:46 PM // 21:46..
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Mar 08, 2006, 09:45 PM // 21:45
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#558
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Quote:
Originally Posted by DJ Josh
1,a poll counts for nothing unless every 1 involved takes part(and with not even 2k votes that clearly isn't the case here).
2,some are happy some are not but thats a given fact of life that will never change no matter what the subject matter.
3,i have not heard of any bonus linked only content to back up gailes statement yet(i can recreate my favourite characters to play in cantha if i choose to with different armors/skills and items than there twin has over in tyria aswell as being able to play the new chars or my missing 2 chars again if i choose).
4,yes i would buy another chapter with no new chars as long as there was plenty of good and exciting new content or a good prof based storyline and it was cheaper due to me reusing my bought chars instead.
5,i'm more worried about other things in factions myself but i was in the original debate of char slots missing from prophecies which we thought was going to be solved in the old wednesday updates.but shortly after people started talking about buying second copies of the game extra accounts were sold online and we all got our answer that we would not be getting those 2 missing slots.the reason we will never get those 2 slots is because a.net are no doubt more worried about the backlash from those multi account holders than the stick there getting now.
more immportant things to consider are the pro's and con's of forced merged pve and pvp.this i see as a big problem considering the close relationship between both sides and the mutual respect both have for each other(lol).and also the the forseen problems the alliance system has for lone players and small guilds.but hopefully they have a backup plan to change this when the top alliances start camping on the elite towns/missions.
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Capital letters and commas are your friends.
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Mar 08, 2006, 09:56 PM // 21:56
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#559
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by sdliddo
Possibly but like always, the question i would like answered is will there be other plus 15 attribute quests to be expected in the FACTIONS area? Level 20 is max thats what they said. I won't mind that. Heck, I like playing the game and helping out when possible with quests for others, but it certainly would be nice to get a few added 15 point attribute quests. lol.
Would be nice if we can also have added space on our storage. I mean, my frigging warrior is carrying enough inventory to make him a rare merchant trader for all i know. Plus i got multiple armor types too.
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And what is the technical difference between more attribute points and more levels?
There is much speculation that storage will be increased in Factions.
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Mar 08, 2006, 10:01 PM // 22:01
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#560
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Wilds Pathfinder
Join Date: Jun 2005
Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
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mordekai
well they said that they will continue the balance updates and the seasonal holiday freebies, so its not all doom and gloom, but...
they did say that all 6 Core Classes will be included in the following Chapters. (so even in chapter 10:Last Gasp of the Dying Warrior you would be able to play said warrior...*wonders if said dying warrior will be called Snake* hehe)
so again, although assumption is the mother of all frell ups....i assume that each seperate chapter will end its content updates the minuite the next chapter some online, barring ballance and seasonal fiddlings.
and they have already said that....
For the original 6 Core Classess, each new Chapter will include new skills, items and Elite Captureable Skills.
this does mean that if you want a particular Elite Skill, that you will need to not only merge your accounts to have access to them, but that you will have to travel back and forth between the various areas/worlds/continents to obtain and capture them.
so..for example....i have factions and prophecies and Blah-Blah....
in Prophiecies, i capture the Elite Skill {Necro is Cool}
in Factions, i add Skill {Necro in Panties that are sexy}
and in Blah-Blah, the hard to find skill {Necro does the Conga}
if i want my Blah-Blah character necro to have *all* three Elite Skills, i must have a linked account And travel between the various areas to get hold of them....
However, my Assasin from Factions will find no new Elite Skills in any Chapter but Factions, my Burger Flipper from Blah-Blah will find no Bread related skills in anything but Blah-Blah....
But my Core6 Characters will have access to many new Elites, since to be honest, the ONLY classess that will Constantly be catered for are again...The Core Six Original Classess
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